Now this is where things get a little tricky. It seems as if the spots in which you'll find each part of the Saint George set are randomised, but there's a simple way of narrowing your searches. If the name of the place you're about to invade is generic (think 'Small Town') then you won't be finding legendary gear here. Instead the named and intimidatingly fortified destinations are the places for which you should be saving your Jomsviking. That said, don't ignore smaller settlements entirely: the healing materials you'll get from them will come in handy in bigger battles.
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The Great Forest of Whiterun Hold ==FPS== Want the tundra region more forested? Think no more! This mod creates a giant forest Falkreath-style in the desolated tundra of Whiterun hold. Also take a look on patches page - but take into account that mod doesn't have FOMOD installer - download the archive manually, delete all patches you don't need, keep those you do, archive it back, add to your mod manager and install.
Bugs are a part of every game I have played for years and this one is no exception. Problems with the new battle system have, on occasion, resulted in me not having all units acting as defenders. On one occasion I was rushing a phalanx to help the defense of my city (one legion) but the only unit defending the city was the phalanx and the legion just disappeared when the city was lost. Reports online speak of other minor bugs and problems with the CD-check. In order to start a new game, the CD must be in the drive and apparently this is failing for some people. Also reported are slowdowns on supposedly lesser PC's, even some at the size of mine (see above), but I never had any problems on the three machines I tried the game on. All in all, the bugs are not too bad, but at a level where I would still expect a patch or upgrade soon.
Until April 2020, the Android version was originally not distributed on Google Play Store: users had to sideload an installer app from an Android application package (APK) file downloaded from the Epic Games' website (although on Samsung devices, the app was also available via the internal Samsung Galaxy Apps service).[175][176] Epic Games stated that it wanted to have a direct connection to the players of the game, and did not want its microtransactions to be subject to Google Play Store's 30% revenue sharing requirement (considering them disproportionate to the types of services the store provides).[177] Epic had tried to seek an exemption from Google from this revenue cut for in-app purchases, but Google refused, stating the need for the fee to maintain and improve the Google Play storefront.[178] Security experts expressed concern over this decision, since this requires users to modify security settings in default Android distributions to allow third-party sites to install Android application packages (APK). This setting can make users, particularly younger players, prone to potential malware, including clones of Fortnite that install malicious programming.[179] About a month after the Android release, there were at least 32 clones of the Fortnite installer on the Google Store, with half found to include malware.[180] Epic's installer for Android does include a warning message following the install that users should re-enable security controls and warns users of only downloading content from trusted sources.[181] The initial installer was found by Google to have a potential vector that would allow for malware to be installed, though this was patched within 48 hours of discovery and Epic did not believe anyone used the vector.[182] By April 2020, Epic announced it would release Fortnite for Android via the Play Store and discontinue its side-loading approach, stating that Google puts third-party software outside of the Play Store at a high disadvantage.[183]
Multiplayer comes in two forms in Empire: Total War. As with previous Total War titles, players can engage in real-time battles against each other either by creating the composition of their armies themselves, or re-enacting historical battles. However, following a one-month delay of Empire: Total War in January 2009, the addition of a full campaign multiplayer mode was unveiled. The technology to create a multiplayer campaign game was not available in previous Total War games, and the extended development time allowed The Creative Assembly to implement the underlying technology for such a mode in Empire: Total War. The campaign multiplayer mode will first be tested in a two-player beta build, before eventually being made available in a post-release patch.
Despite criticisms, most reviews were ultimately favourable to Empire: Total War. While IGN felt that the game "drags a bit and there are some small, rough edges in the tactical battles", the game still "deserves to be mentioned in the same breath as the greatest names in gaming history". 1UP.com finished by saying "For all its problems, it's undoubtedly progress", while Eurogamer felt that issues "limit [the game] to being merely one of the games of the year," but implied that a post-release patch could deal with these flaws. GameSpot summarised that the game was "complex and rewarding" and GameSpy praised the game for "the simplified interface elements, great campaign, and much-improved map and information screens [that] make this the most accessible Total War yet, and a great place for those unfamiliar with the series to get started". The Game Informer reviewers criticised the AI, but still described the overall game experience as "fantastic" and "outstanding". GamePro provided a dissenting opinion; although describing Empire: Total War as a game with a potential that "with some extra tweaking, could have proven itself an excellent title", noted that it "has a heap of problems that need resolving" with bugs and crashes. PC Gamer UK enthusiastically proclaimed the game as "one of the most playable, important and accomplished games ever created". 2ff7e9595c
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